#ifndef MELEE_HPP
#define MELEE_HPP

#include "player_vs_player.hpp"

namespace gomoku{

    class melee:public player_vs_player{
        private:

        public:
            melee(int height, int width);
            melee(int height, int width,int init_status, point_status *init_layout);
            virtual inline int game_mode() const{
                return 2;
            }
            virtual bool do_operation(point position);
            virtual bool undo_operation();
    };

}

#endif